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- *** Changes from 0.63 Beta to v1.0 ***
-
- - The new menu interface looks great and more importantly is easier to use.
- Running around the menus should now bring as much pleasure as playing the
- game itsself. :o)
-
- - The new Player Character Editor makes editing player characters far
- easier. New player weapons (which need to be pre-made in the Weapons
- Editor) can now be added here. This means that different player characters
- can have their very own selection of firepower, neat for TCs. Note that
- this also required the whole player weapons system to be restructured (and
- therefore re-coded (big job)).
-
- - The ROD 2 menu has been pinched and put into Meteor, this now means that
- there is a cool new menu system. Note that ROD 2 is under development.
-
- - Monsters and projectiles can now pass through shifers (teleporters), this
- makes things far more interesting.
-
- - Weapons can now fire in 8 directions! Use "Toggle Multi Fire" in the
- Weapon Editor to toggle this.
-
- - The new Ion Spreader has been added to the player's arsenal or weapons.
- This fires smaller Plutonium Charges than the TSX, however it does fire
- in 8 directions at once (so be careful not to use it in any confined
- spaces).
-
- - The sound effects have been improved. Some new samples have been added,
- some crap samples have been replaced (like the new shotgun and mini-gun
- sounds).
-
- - The multiplayer code has been removed because it was far too unstable. It
- is hoped that multiplayr will return in the near future.
-
- - Aming using the mouse when moving is now possible. This bug has been
- fixed which was preventing the mouse from aiming properly.
-
- - Muzzle flash has now been implemented.
-
- - Projectile lines (lines that represent unseeable projectiles like bullets)
- can now be turned on and off in the game options.
-
- - The hoverboard has been taken out. I am sorry to have done this but it was
- just a pain to work with. I may be looking into a new way of implementing
- the hoverboard so it may return soon. :o)
-
- - The main menu and credits tunes have been replaced with some far nicer
- ones, these are still by Simon of TRiDEJA. Great work there Simon!
-
- - Cel and Nick's Kockakian's pictures have been added to the credits.
- Also note that I changed the smiley thing on the bottom of the credits
- screen from ":-)" to ":o)".
-
- - The Flame Thrower projectile "flames.ptl" has been reduced in size.
-
- - Allegro dialogs (used for loading and saving etc) are now in a more
- appropriate colour.
-
- - An SAS unit has been added, this unit has a real cool gun that rapidly
- fires sniper rounds. Note that the player can not be issued with this weapon
- because it is just far too powerful.
-
-
- Behind the Scenes
- =================
-
- - The sprite, projectile and race selector code units have now been merged
- with the main sprite, projectile and race code units. This makes things
- tidier by decreasing the number of files.
-
- - The built in directory listing and maths functions have been removed, Meteor
- now uses these from my JGUI library.
-
- - Support for old Alpha version sprites and units (these used to be in
- sets like tiles) has now been removed. This extra code and game engine
- variables (or "gvars") was not required becase Meteor Alpha never went out
- on general release.
-
- - The GUI libray has been genrally updated, this means that drop down
- menus, toolbars and scrolling text boxes should work better.
-
- What to expect in Meteor 1.1?
- =============================
-
- - Full game mod and total conversion support.
- - Multiplayer, network and split screen (perhaps via TCP/IP over the Internet.
- - The return of the hoverboard?
- - ROD style conveyor tiles that carry you around the level.
- - The default options button should work!
-
- =============================================================================
- *** Changes from 0.63 Beta (release 3) to 0.63 Beta (release 4) ***
-
- - Fixed the bug that made Meteor crash out with a GPF (General Protection
- Fault)when attempting to run a map from the Map Editor. (IMPORTANT!)
-
- - The minimap is now on top of the items HUD bar (so this is no longer
- obstructed).
-
- - The items HUD bar can now be turned on and off in the "Options".
-
- - There is now a new Unit Info Mode that shows additonal unit
- information/desctiptions. Use "U" in the game to toggle between
- (off/on/on with descriptions).
-
- - "Options" now starts with a captial "O" when editing opions.
-
- - The end screen has been fixed so that the background colour is
- constant (dark blue all over!) when viewed in a window.
-
-
- =============================================================================
- *** Changes from 0.63 Beta (release 2) to 0.63 Beta (release 3) ***
-
-
- - Meteor now remembers what video card was selected, handy if you need
- to force Vesa to use SVGA modes.
-
- - Added the items HUD on the right of the screen.
-
- - Updated the exit screen to "www.jbssoftware.co.uk".
-
- - Removed the "base\demos" directory (which has been redundant for some
- time).
-
- =============================================================================
-
-
- James Bunting
- james@jbssoftware.co.uk
- www.jbssoftware.co.uk
-